3D Modeling for Fashion Design

Expert-defined terms from the Professional Certificate in CAD for Fashion Design course at London School of International Business. Free to read, free to share, paired with a globally recognised certification pathway.

3D Modeling for Fashion Design

3D Modeling for Fashion Design #

The process of creating a three-dimensional representation of a fashion design using specialized software. This technique is used to visualize and communicate fashion ideas in a more realistic and interactive way than traditional 2D sketches.

3D Model #

A three-dimensional representation of a fashion design, created using specialized software. A 3D model can be viewed from different angles, rotated, and zoomed in and out to examine details.

3D Modeling Software #

Specialized software used to create 3D models of fashion designs. Examples include Marvelous Designer, Clo3D, and Browzwear.

3D Pattern Making #

The process of creating a 3D model of a fashion design using specialized software. This technique allows designers to see how a garment will look and fit on a virtual model before it is made.

3D Virtual Fitting #

The process of fitting a 3D model of a fashion design onto a virtual model. This technique allows designers to see how a garment will look on a real person and make adjustments as needed.

2D Pattern Making #

The traditional process of creating a two-dimensional pattern for a fashion design. This technique is used to create a paper or digital pattern that can be used to cut out fabric for sewing.

3D Printing #

A manufacturing technique that uses a 3D model to create a physical object by layering and bonding material. This technique is used in fashion to create accessories, jewelry, and other items.

CAD (Computer #

Aided Design): The use of computers to assist in the creation, modification, analysis, or optimization of a design. In fashion, CAD is used for 2D and 3D pattern making, grading, and marking.

CAM (Computer #

Aided Manufacturing): The use of computers to control and automate the manufacturing process. In fashion, CAD is used for 3D printing, laser cutting, and other automated manufacturing techniques.

Digital Garment #

A fashion design that exists only in a digital format, created using 3D modeling software. Digital garments can be viewed, shared, and sold online.

Virtual Model #

A three-dimensional representation of a person, used for 3D virtual fitting. Virtual models can be customized to represent different body types, sizes, and proportions.

Grading #

The process of adjusting the size of a pattern to create different sizes. In 3D modeling, grading is done by adjusting the measurements of the virtual model.

Marking #

The process of adding notches, match points, and other reference marks to a pattern. In 3D modeling, marking is done using specialized software tools.

Rendering #

The process of creating a realistic image of a 3D model. Rendering involves calculating how light interacts with the surface of the model, and adding textures, colors, and other details.

Simulation #

The process of using a 3D model to simulate how a garment will behave in real life. Simulation can be used to test the fit, movement, and durability of a garment.

Texture Mapping #

The process of adding textures to a 3D model. Textures can be created using images or scanned materials, and can be applied to the surface of the model to create a realistic appearance.

UV Mapping #

The process of mapping a texture onto a 3D model. UV mapping involves unwrapping the model and projecting the texture onto its surface.

Topology #

The arrangement of vertices, edges, and faces in a 3D model. Topology affects the smoothness and flexibility of a model, and must be carefully designed for optimal results.

Polygon #

A three-dimensional shape formed by connecting vertices with edges. Polygons are used to create the surface of a 3D model.

Vertex #

A point in a 3D model where two or more edges meet. Vertices are used to define the shape and position of a model.

Edge #

A line in a 3D model that connects two vertices. Edges are used to define the shape and structure of a model.

Face #

A flat surface in a 3D model, defined by three or more edges. Faces are used to create the

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