Learning Theories and Models
Expert-defined terms from the Graduate Certificate in Adaptive Learning Curriculum Development course at London School of International Business. Free to read, free to share, paired with a globally recognised certification pathway.
Behaviorism #
Behaviorism is a learning theory that focuses on observable behaviors and the id… #
It suggests that behaviors can be reinforced or extinguished through rewards and punishments. Behaviorism is often associated with Ivan Pavlov's classical conditioning and B.F. Skinner's operant conditioning.
Cognitivism #
Cognitivism is a learning theory that focuses on how mental processes such as th… #
It suggests that learners actively process information and make sense of it by organizing, categorizing, and storing it in their minds. Cognitivism emphasizes the role of cognitive structures in learning and understanding.
Constructivism #
Constructivism is a learning theory that posits learners construct knowledge by… #
It suggests that learning is a social process that occurs through collaboration, reflection, and problem-solving. Constructivism emphasizes the importance of hands-on experiences and real-world applications in learning.
Connectivism #
Connectivism is a learning theory that emphasizes the role of technology and net… #
It suggests that learning is distributed across digital platforms, social media, and online communities. Connectivism views learning as a process of connecting information sources, people, and resources to create knowledge networks.
Experiential Learning #
Experiential learning is a learning model that emphasizes hands #
on experiences, reflection, and active experimentation. It suggests that learners acquire knowledge by engaging in real-world tasks and reflecting on their experiences. Experiential learning is often associated with David Kolb's experiential learning cycle, which involves concrete experiences, reflective observation, abstract conceptualization, and active experimentation.
Social Learning Theory #
Social Learning Theory is a learning theory that emphasizes the role of social i… #
It suggests that learners acquire new behaviors and knowledge by observing others and imitating their actions. Social Learning Theory is often associated with Albert Bandura's concept of modeling and the idea of vicarious reinforcement.
Self #
Regulated Learning:
Self #
Regulated Learning is a learning model that focuses on learners' ability to set goals, monitor their progress, and regulate their learning strategies. It suggests that learners can take control of their learning by setting specific goals, planning their approach, monitoring their performance, and reflecting on their outcomes. Self-Regulated Learning is often associated with Zimmerman's cyclical model of self-regulation, which involves forethought, performance, and self-reflection phases.
Andragogy #
Andragogy is a theory of adult learning that emphasizes the unique characteristi… #
It suggests that adults are self-directed, have a wealth of life experiences, and prefer learning that is problem-centered and relevant to their lives. Andragogy is often associated with Malcolm Knowles, who popularized the term andragogy in contrast to pedagogy, which focuses on children's learning.
Transformative Learning #
Transformative Learning is a learning theory that focuses on how learners' persp… #
It suggests that learning involves challenging and revising existing assumptions, beliefs, and worldviews. Transformative Learning is often associated with Jack Mezirow's theory of perspective transformation and the idea of disorienting dilemmas that prompt learners to reevaluate their beliefs.
Zone of Proximal Development (ZPD) #
The Zone of Proximal Development (ZPD) is a concept introduced by Lev Vygotsky t… #
It suggests that learning occurs in the ZPD when learners are challenged to reach beyond their current abilities with scaffolding and support. The ZPD is often associated with the idea of the "scaffolding" provided by teachers, peers, or technology to help learners achieve their learning goals.
Scaffolding #
Scaffolding is a teaching strategy that involves providing temporary support, gu… #
It suggests that learners can benefit from assistance and feedback as they work towards mastering new skills and concepts. Scaffolding can take various forms, such as modeling, questioning, prompting, and feedback, and is often tailored to learners' individual needs and abilities.
Feedback #
Feedback is information provided to learners about their performance, progress,… #
It suggests that learners can use feedback to evaluate their work, identify areas for improvement, and adjust their learning strategies. Feedback can be formative, providing ongoing guidance and support, or summative, offering a final evaluation of learners' achievements. Effective feedback is timely, specific, constructive, and actionable, helping learners enhance their learning outcomes.
Metacognition #
Metacognition is the awareness and understanding of one's own thought processes… #
It suggests that learners can monitor, control, and regulate their thinking and learning strategies to improve their performance. Metacognitive skills include planning, monitoring, evaluating, and adjusting one's learning strategies based on feedback and self-reflection. Metacognition plays a crucial role in self-regulated learning and academic success.
Zone of Regulation #
The Zone of Regulation is a framework developed by Leah Kuypers to help learners… #
It suggests that learners can categorize their emotional states into different zones (e.g., green for calm, focused; yellow for anxious, frustrated; blue for sad, tired; red for angry, agitated) and use strategies to regulate their emotions and behaviors. The Zone of Regulation aims to promote self-awareness, self-regulation, and social-emotional skills in learners.
Universal Design for Learning (UDL) #
Universal Design for Learning (UDL) is a framework developed by CAST to create i… #
It suggests that instructional materials, methods, and assessments should be designed to provide multiple means of representation, expression, and engagement for all learners. UDL aims to remove barriers to learning, support learner variability, and promote equal access to education for all students.
Flipped Classroom #
The Flipped Classroom is a teaching model that reverses traditional instruction… #
It suggests that learners can engage with pre-recorded lectures, readings, and videos at their own pace before class, allowing for more personalized and active learning experiences during class. The Flipped Classroom aims to promote student engagement, collaboration, and deeper understanding of course content.
Personalized Learning #
Personalized Learning is an instructional approach that tailors teaching and lea… #
It suggests that learners can benefit from personalized instruction, pacing, and content that align with their learning styles, strengths, and goals. Personalized Learning uses technology, data, and formative assessments to adapt instruction, provide feedback, and track progress, promoting learner autonomy and achievement.
Game #
Based Learning:
Game #
Based Learning is an instructional strategy that uses games and game principles to engage learners, motivate learning, and enhance educational outcomes. It suggests that learners can benefit from interactive, immersive, and challenging game environments that promote problem-solving, critical thinking, and collaboration. Game-Based Learning incorporates elements such as goals, rules, challenges, feedback, and rewards to make learning enjoyable, meaningful, and effective.
Project #
Based Learning:
Project #
Based Learning is an instructional approach that engages learners in real-world projects, tasks, and challenges to develop knowledge, skills, and competencies. It suggests that learners can apply their learning to authentic, complex, and interdisciplinary projects that require critical thinking, creativity, and collaboration. Project-Based Learning emphasizes inquiry, exploration, and reflection, allowing learners to investigate topics, solve problems, and showcase their understanding through tangible outcomes.
Collaborative Learning #
Collaborative Learning is a teaching strategy that promotes interaction, coopera… #
It suggests that learners can benefit from working together in groups, teams, or partnerships to solve problems, discuss ideas, and create projects. Collaborative Learning fosters communication, teamwork, and social skills, encouraging learners to exchange perspectives, support each other, and construct knowledge collectively.
Problem #
Based Learning:
Problem #
Based Learning is an instructional method that presents learners with real-world problems or scenarios to solve through inquiry, research, and critical thinking. It suggests that learners can develop problem-solving skills, analytical thinking, and domain knowledge by investigating complex, authentic problems. Problem-Based Learning encourages learners to ask questions, gather information, analyze data, and propose solutions, promoting deep understanding and practical application of concepts.
Inquiry #
Based Learning:
Inquiry #
Based Learning is an instructional approach that engages learners in questioning, exploring, and investigating topics through discovery and experimentation. It suggests that learners can develop curiosity, critical thinking, and research skills by posing questions, seeking answers, and drawing conclusions from evidence. Inquiry-Based Learning encourages active participation, self-directed learning, and reflection, fostering a deeper understanding of concepts and fostering a love of learning.
Authentic Learning #
Authentic Learning is an instructional method that connects classroom learning t… #
It suggests that learners can benefit from hands-on experiences, fieldwork, internships, and projects that mirror authentic work environments and tasks. Authentic Learning promotes relevance, engagement, and transfer of knowledge, enabling learners to apply their learning to practical situations and develop skills that are valuable in the real world.
Chunking #
Chunking is a cognitive strategy that involves breaking large amounts of informa… #
It suggests that learners can process and remember information more effectively when it is organized into meaningful, structured groups. Chunking helps learners focus their attention, encode information into memory, and retrieve it when needed. Examples of chunking include grouping numbers, letters, or words into patterns or categories to enhance learning and retention.
Spaced Repetition #
Spaced Repetition is a learning technique that involves reviewing and practicing… #
It suggests that learners can improve their recall and mastery of concepts by spacing out their study sessions, quizzes, or reviews to reinforce learning. Spaced Repetition leverages the spacing effect, which shows that information is better retained when it is revisited at spaced intervals rather than in a single, massed study session.
Interleaving #
Interleaving is a study technique that involves mixing and alternating different… #
It suggests that learners can improve their ability to discriminate, apply, and generalize knowledge by interleaving related but distinct concepts or tasks. Interleaving challenges learners to switch between different types of problems, practice diverse skills, and make connections across subjects, promoting deeper understanding and flexible thinking.
Reflection #
Reflection is a cognitive process that involves thinking critically, analyzing e… #
It suggests that learners can deepen their understanding, clarify their thoughts, and improve their performance by reflecting on their actions, beliefs, and strategies. Reflection encourages learners to question assumptions, identify patterns, and make connections between theory and practice, enhancing their metacognitive skills and promoting continuous learning and growth.
Transfer of Learning #
Transfer of Learning is the application of knowledge, skills, or strategies lear… #
It suggests that learners can transfer their learning from familiar to unfamiliar contexts, domains, or problems by recognizing similarities, making connections, and adapting their knowledge to new challenges. Transfer of Learning involves generalizing principles, applying strategies creatively, and solving problems independently, demonstrating mastery and flexibility in learning.
Motivation #
Motivation is the drive, energy, and enthusiasm that propel learners to engage i… #
It suggests that learners can be motivated by intrinsic factors such as curiosity, autonomy, and mastery, as well as extrinsic factors such as rewards, recognition, and feedback. Motivation plays a crucial role in learning outcomes, performance, and persistence, influencing learners' attitudes, behaviors, and success in education.
Engagement #
Engagement is the active involvement, interest, and attention that learners demo… #
It suggests that learners can be engaged intellectually, emotionally, and behaviorally when they find learning meaningful, challenging, and relevant. Engagement fosters motivation, focus, and deep learning, encouraging learners to invest time and effort in their learning, participate actively, and achieve their learning goals.
Self #
Efficacy:
Self #
Efficacy is the belief in one's ability to succeed in specific tasks, challenges, or goals. It suggests that learners with high self-efficacy are more likely to set ambitious goals, persevere in the face of obstacles, and achieve positive outcomes. Self-Efficacy is influenced by past experiences, feedback, and self-perception, shaping learners' motivation, confidence, and performance. Building self-efficacy through mastery experiences, modeling, and encouragement can enhance learners' belief in their capabilities and promote academic achievement.
Growth Mindset #
Growth Mindset is the belief that intelligence, abilities, and talents can be de… #
It suggests that learners with a growth mindset view challenges, mistakes, and feedback as opportunities for learning and improvement. Growth Mindset contrasts with a fixed mindset, which assumes that abilities are fixed and unchangeable. Cultivating a growth mindset in learners can enhance their motivation, resilience, and willingness to take on new challenges, fostering a love of learning and a growth-oriented attitude.
Collaboration #
Collaboration is a cooperative process that involves working together with other… #
It suggests that learners can benefit from collaborating with peers, teachers, experts, and community members to exchange ideas, resources, and feedback. Collaboration fosters communication, teamwork, and social skills, promoting mutual learning, support, and creativity. Collaborative projects, discussions, and activities can enhance learners' engagement, critical thinking, and sense of belonging in a learning community.
Community of Practice #
Professional Learning Community (PLC) #
A Professional Learning Community (PLC) is a group of educators who collaborate,… #
It suggests that educators can benefit from ongoing, collaborative professional development that focuses on student achievement, data-driven decision-making, and reflective practice. Professional Learning Communities provide a supportive environment for educators to discuss, plan, and implement instructional strategies, assess student progress, and analyze data to inform their teaching practices. PLCs promote a culture of continuous learning, collaboration, and collective responsibility for school improvement.
Adaptive Learning #
Adaptive Learning is an educational technology that uses data, algorithms, and a… #
It suggests that learners can benefit from adaptive learning platforms that analyze their performance, preferences, and progress to deliver customized content, activities, and assessments. Adaptive Learning systems adjust the pace, difficulty, and support provided to learners based on their individual strengths, weaknesses, and learning styles, promoting engagement, mastery, and retention of knowledge.
Mobile Learning #
Mobile Learning is a form of learning that takes place on mobile devices such as… #
It suggests that learners can access educational content, resources, and tools on mobile devices to engage in learning activities, collaborate with peers, and communicate with instructors. Mobile Learning offers flexibility, convenience, and interactivity, enabling learners to study on the go, participate in online courses, and access learning materials in various formats. Mobile Learning apps, games, and platforms support learning in diverse contexts and environments, promoting anytime, anywhere learning opportunities for learners of all ages.
Virtual Reality (VR) Learning #
Virtual Reality (VR) Learning is an immersive learning experience that uses virt… #
It suggests that learners can engage with 3D simulations, games, and environments to explore concepts, practice skills, and solve problems in a safe, interactive setting. VR Learning offers an immersive, engaging, and experiential learning experience that enhances learners' motivation, engagement, and retention of knowledge. VR Learning applications range from virtual field trips, medical simulations, and language learning games to professional training, job simulations, and skill development in diverse domains and industries.
Augmented Reality (AR) Learning #
Augmented Reality (AR) Learning is a learning approach that integrates digital i… #
It suggests that learners can interact with AR applications, tools, and devices to access additional information, visualizations, and interactive content related to their surroundings. AR Learning overlays virtual elements onto the real world, providing learners with contextualized, interactive, and engaging learning experiences that blend physical and digital environments. AR Learning applications include interactive textbooks, museum tours, science experiments, and training simulations that bring learning to life and foster exploration, discovery, and creativity.
Artificial Intelligence (AI) in Learning #
Artificial Intelligence (AI) in Learning refers to the use of AI technologies, s… #
It suggests that AI can analyze data, personalize instruction, provide feedback, and support decision-making in education. AI in Learning applications include intelligent tutoring systems, adaptive learning platforms, automated grading tools, and learning analytics software that help educators and learners optimize learning experiences, identify patterns, and make data-driven decisions to improve learning outcomes.
Machine Learning #
Machine Learning is a subset of artificial intelligence that focuses on developi… #
It suggests that machine learning algorithms can analyze patterns, detect trends, and make decisions without explicit programming. Machine Learning applications in education include personalized learning systems, recommendation engines, plagiarism detection tools, and predictive analytics platforms that help educators and learners leverage data, optimize instruction, and enhance learning outcomes.
Learning Analytics #
Learning Analytics is the collection, analysis, and interpretation of data relat… #
It suggests that learning analytics can provide insights into learners' behaviors, engagement, progress, and performance, enabling educators to identify patterns, trends, and areas for improvement. Learning Analytics uses data from various sources, such as learning management systems, assessments, and digital tools, to track student progress, assess learning outcomes, and